Animations and oodles of doodles for all
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Showing posts with label 14 days of cycles. Show all posts
Showing posts with label 14 days of cycles. Show all posts
Day 10-11
I'm really enjoying these motions, and I want to see them through to the end. Again this was a two day affair spent about 10 hours on this one. Overall I'm very happy with the posing, but there's just something in the timing that's bugging me and I can't quite figure it out. Critique and help always appreciated! Also, listening to some advice I added frame counters to make critique easier.
Days 8 and 9
I'm sorry, I broke my own rules of only one cycle/motion per day. I got a bit carried away with this and I wanted to see this motion through to the end, as the last critique I received they recommended I work on giving my animations more weight. All I can say is, look at those arcs! aahhh yeaahhh :P I worked on this for the better part of 7-8 hours and I'm definitely looking forward to hearing what ya'll have to say!
Day 7
Gaaahhh!! Here was another 4 hours of work on another cycle, and I can say I'm picking up the slack. I'm happy with most of the lower body, my biggest issue are the arms. Overall though I've made some progress. Whooo one week down on the project and one week to go!
Day 6
Would you look at that!
I feel after pulling this cycle off I can't look at my previous cycles the same way. I worked on this for 4 hours and I now need to step away for a bit and use some critique before I touch this angry man again. Reference made a whole world of difference. So this piece is open for critique.
Day 5
Need more time!!
Time flew by too fast while working on this and didn't really keep track of it as I was running around. But, for the benefit of doubt we'll say I had a blissful 3-4 hours of work. Tried something new today, and went for something more cartoony paying homage to my animation teachers who once taught me the secret behind the double bounce walk. The offset, threw me off completely, and I feel I got caught up pushing the pose as much as I could to the point where it's sickening how happy Norman is bouncing around. Definitely want to come back and finish this piece up as it was too much fun trying a double bounce in 3D.
Time flew by too fast while working on this and didn't really keep track of it as I was running around. But, for the benefit of doubt we'll say I had a blissful 3-4 hours of work. Tried something new today, and went for something more cartoony paying homage to my animation teachers who once taught me the secret behind the double bounce walk. The offset, threw me off completely, and I feel I got caught up pushing the pose as much as I could to the point where it's sickening how happy Norman is bouncing around. Definitely want to come back and finish this piece up as it was too much fun trying a double bounce in 3D.
Day 4
From yet another busy day and thinking I wouldn't have time to animate, to staying up late and disregarding my sleep to finish a animation I gave myself a high five. Not counting the 2 hour breather time after being out most of the day where I forced myself to work by blankly staring at the screen, this was a 4 hour work period. I feel like this piece is just about there, and I could use some critique >:D
I'm really enjoying the fact that with each passing day I'm enjoying my cycles more and more and thoroughly digging my mini project.
I'm really enjoying the fact that with each passing day I'm enjoying my cycles more and more and thoroughly digging my mini project.
Day 3
Busy days, busy days. Sadly only had at most an hour and a half worth of work in today.
It's only Tuesday and the walk reflects my feelings towards external affairs.
For the time being, blogger can't find the video off of youtube, so I give you the link. I'll update it once blogger finds the video.
It's only Tuesday and the walk reflects my feelings towards external affairs.
For the time being, blogger can't find the video off of youtube, so I give you the link. I'll update it once blogger finds the video.
Day 2
Today I present to you, a cautious walk done in 3-4 hours.
Helping a friend out, I lost some time I wish I could have used to work on this cycle as I really enjoyed working out the timing on it. I'm well aware looking at the arms looks painful, and Norman's got the funks with his head bopping two things that needed more attention.
Plus side of helping out, I played Guild Wars 2 beta for a bit and I must say that game looks gorgeous! I loved the character creator. More importantly than Guild Wars 2 though, I finally mustered up the courage to post on 11 second club, and have been receiving some great critique!
Helping a friend out, I lost some time I wish I could have used to work on this cycle as I really enjoyed working out the timing on it. I'm well aware looking at the arms looks painful, and Norman's got the funks with his head bopping two things that needed more attention.
Plus side of helping out, I played Guild Wars 2 beta for a bit and I must say that game looks gorgeous! I loved the character creator. More importantly than Guild Wars 2 though, I finally mustered up the courage to post on 11 second club, and have been receiving some great critique!
Day 1
The results are in!
After spending roughly 5-6 hours animating I'm happy with my results and can say I put a perfectly sunny day to good use. For this animation I did not shoot any video reference, and my only aid was a mirror. Comments, critique welcomed as usual.
After spending roughly 5-6 hours animating I'm happy with my results and can say I put a perfectly sunny day to good use. For this animation I did not shoot any video reference, and my only aid was a mirror. Comments, critique welcomed as usual.
14 days of animation
After a rather social week and a bumming social event last night, I have my new project set in mind!
14 days of cycles
Starting today and continuing for the next 14 days, until my significant other arrives, I will create 1 cycle per day. What I hope to accomplish from this is increase the speed at which I animate, I want to start from pose to pose and take it as close to completion as I can. I will be uploading my animations at the end of every night for the next 14 days.
I guarantee 7 different walks, and 7 different actions.
14 days of cycles
Starting today and continuing for the next 14 days, until my significant other arrives, I will create 1 cycle per day. What I hope to accomplish from this is increase the speed at which I animate, I want to start from pose to pose and take it as close to completion as I can. I will be uploading my animations at the end of every night for the next 14 days.
I guarantee 7 different walks, and 7 different actions.
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